© Copyright Anirudh Bomadvar 2023
Hello!
My design philosophy is to bring beautiful designs that solve problems. They have purposes beyond their initial use. They are easily scalable and designed instinctively.
They should be designs that are experienced and not seen.
I am a very curious person who has a boundless appetite for learning new things and to
navigate through the latest technological trends.
I also have a passion for emerging technology, branding, marketing strategy, as well as, UI/UX.
June 2020 - Present
Design and implement the Design Process. Use design methodologies to solve design challenges for the Legal industry in making a very complicated paper based system into a Cloud Based Application for the users of Nextpoint. Perform quantitative and qualitative user research to inform and validate design decisions. Create user flows and wireframes to building user interface mockups and prototypes based on the needs. Communicate the user experience at various stages of the design process with wireframes, flow diagrams, storyboards, mockups, and/or high fidelity prototypes. Advocate for the prioritization of design-centered changes, refinements, and improvements. Create consistent workflows and designs that solve measurable goals. Mentoring Junior UX Designers
March 2017- 2018
Designing Medium & High fidelity Prototypes, UI elements and Mockups using Sketch, Adobe suite etc. UI redesign and mockup of the icons, Creating a Brand manual and guideline to maintain effective, consistent and clean UI. Improving and assisting Chief Operations Officer on tasks and Operations of the company Creating and designing Improved user experience mockups within the app by reducing the information and organizing the UI elements based on feedback. User Flows and mockups. Creation of Sell sheets, Manuals, Surveys, Usability research, Video production, Dashboard’s / Data Visualisation, Photography, Sales & Marketing insights on a low level. improving brand recognition.
December 2015- 2017 March.
Worked with Depaul's Steans Center for Community-based Service Learning in a program where DePaul would help develop a website for non-profit organizations and community outreach programs. The role included planning a website from inception. Meet with clients to discuss the desired look and feel of the site before planning the overall layout and organization. Establishing a concept and use it as a guideline to design a site that matches the idea.
March 2018- March 2020
Collaborating with multidisciplinary teams of Designers, Researchers, Engineers, Content Strategists and Product Managers throughout the design process. Perform quantitative and qualitative user research to inform and validate design decisions. Creating user flows and wireframes to building user interface mockups and prototypes based on product vision, user needs and stories. Communicate the user experience at various stages of the design process with wireframes, flow diagrams,storyboards, mockups, and/or high fidelity prototypes. Advocate for the prioritization of design centered changes, refinements, and improvements. Create consistent workflows and designs that solve measurable goals.
Feb 2013- 2015 Jul.
Creating and conceptualizing artwork based on research methods and creating websites to promote products and help users with the navigation of the product. Managing IT and Sales Executives, take responsibility for their day to day performance. Identified and researched business development opportunities for all of the UK, Europe, and the USA Market. Coordinated multiple data collection efforts for one or more research projects CRM and Database Management. Manage IT Projects and driving project team from start through to completion. Create Workflows for future use of employees to assist them with office tasks.
Jan 2010- 2013 Jan
Create artworks and website for college website’s, Projects, Symphosiums. Assist in creation of graphic design works for college blog and any teams representing the university.
Sep 2015 - Aug 2017
The Master of Science in Human-Computer Interaction (HCI) prepares students to ideate, design, implement, and evaluate computer-based technologies so they are useful and usable for end users. This interdisciplinary degree integrates concepts and methods from computer science, graphic design and the social sciences. Drawing upon these concepts and methods, students learn user-centered and participatory design approaches as they create information and communication technologies (ICTs) such as dynamic web sites, mobile apps and desktop applications. Particular emphasis is given to ICT evaluation, exploratory user research, information architecture, interaction design, and prototype development.
Sep 2009 - 2013